Designing The Pen | Cooper Hewitt Smithsonian Design Museum - 2 views
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"Asked by Cooper Hewitt to come up with a visitor technology that emphasized play and spoke to the specificities of a design museum, the concept for the Pen originated from Local Projects working with Diller Scofidio + Renfro. The Pen was pitched as a way to invite visitors to learn about design by designing themselves. Beyond working as a tool for drawing, it would encourage visitors to engage with the works on view in the museum, rather than looking at them through the small screen of the more traditional approach of a 'museum App'."
Moving the Still - A Short History of the GIF | Legs Media - 1 views
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"HAPPY 25TH BIRTHDAY GIF! BOOTLEGS COLLABORATED WITH THE 'MOVING THE STILL' EXHIBITION PARTNERS TO CREATE CONTENT AROUND THEIR DIGITAL PROGRAM & INSTALLATION CELEBRATING THE GIF. WE DOCUMENTED THE GALLERY SHOW AT ART BASEL MIAMI, CONDUCTED ONE-ON-ONE INTERVIEWS WITH CONTRIBUTING ARTISTS TO EXPLORE THEIR THOUGHTS ON THE RISE OF THE DIGITAL MEDIUM AND THE PIECE DE RESISTANCE WAS A CHARMING SHORT FILM WE DEVELOPED AND PRODUCED WITH DIRECTOR SEAN PECKNOLD TO CELEBRATE THE HISTORY OF THE BELOVED GRAPHICS INTERCHANGE FORMAT."
We Are All Artists | Edutopia - 1 views
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FUN FUN FUN!!!! "Classrooms are places where different forms of creativity should be nurtured and limiting narratives should be challenged. Learning can be structured so that all are able to discover avenues for creatively expressing themselves. Creation and creativity are integral to joy, investigation, analysis, expression and identity."
Art Makes You Smart - NYTimes.com - 0 views
http://blogs.kqed.org/mindshift/files/2013/03/MindShift-Guide-to-Videos.pdf - 0 views
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GUIDE TO MAKING VIDEOS With this much content out there -- and let's face it, a lot of it is pretty silly -- the idea of slogging through all those videos to find gems that best lend themselves to learning might seem daunting. But truth is, there are many worthy videos that do help enhance students' understanding of subjects, whether it's showing how squids camouflage themselves underwater or how fictional novels influence reality
A trip into the field: Collecting stories of design, learning, and place - The Third Te... - 0 views
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"We make excuses to go on field trips because what we take from "the field" is immeasurably valuable to us as people and designers alike. It's so important that it grounds each of our projects. We go in the field during the discovery phase to live with our schools during an "insight week" and on "inspiration trips" to places and spaces we admire. "