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Ming Liu

Jane McGonigal: Gaming can make a better world | Video on TED.com - 2 views

  • We feel that we are not as good in reality as we are in games.
    • Paul Allison
       
      Are we supposed to think that this is a good thing?
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    I do not agree with her opinions. I think making the game more like reality will further decrease the influence of the real reality. Video games' influences on us is big enough, and we do NOT need more of this. Not to mention this is a waste of time.
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    I'm not sure which of McGonigal's opinions you are disagreeing with here. Please be more specific. She is NOT arguing that we should play video games more. Please go back an listen more carefully to what she is saying.
jsmith4

Alternate reality game - Wikipedia, the free encyclopedia - 1 views

  • An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions.
    • jsmith4
       
      This quote was intriguing because that is exactly what a story contains. It is made up of peoples ideas and action. If you think about it, a story is an extended action. I have just came up with this term to describe a sequenced prolonged type of action and when things like this happen, it gives more people a chance to relate to that action.
  • evolves according to participants' responses, and characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game.
    • jsmith4
       
      If you think about it, args are like simulations of real life hence the term. We live in a world full of cause and effect and so what we do now whether it be an individual or everyone affects the future, we make the world and everything else evolve. They mentioned here the "response". You see the response in Normal reality is just as important as the response in alternate reality because without the response, there is nothing to depend on or go forward with. We live in a "tag your it" sort of way..we need something to hold on to.
  • Rather than openly promoting the game and trying to attract participation by "pushing" it toward potential players, the designers attempted to "pull" players to the story by engaging in over-the-top secrecy
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    this is the article we are currently reading in class.
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