How to Quickly Turn a Lecture into a Game - Best Class Ever - 3 views
American Abyss | Words and Games - 3 views
Where's the curtsy button? I test-drive the online Jane Austen role-playing game | Book... - 1 views
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"Gossip is our weapon of choice," reads Tyrer's Kickstarter pitch. "Instead of raids, we will have grand balls. Instead of dungeons, we will have dinner parties." Ever, Jane, currently a free playable prototype, has strict social rules. To navigate its mazes of etiquette, my character keeps a Lady's Magazine to hand. Drinks with characters are scheduled via requests sent by letter, while the importance of social conduct is reflected in the fact you have three buttons, each offering a different kind of curtsy or bow. "It was about finding out what the characters in her novels did," says Tyrer, "coupled with the etiquette of Regency period."
Stall Catchers - 1 views
The Ice-Bound Concordance - 2 views
When Games Try to Save the World - 2 views
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It seems logical that games which have players wrestle with social issues might change social attitudes, but there's a lack of data to prove it.
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Good points. It's early days in long-term research. Plus there's the long, long track record of social science failing to find long-term effects from other media.
Make Your Own Middle East - 1 views
Can a Video Game Teach Just as Well as a Professor? - 2 views
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"The chance to learn about leadership and management from top corporate strategists is part of the business school guarantee. But what if your B-School professor could be replaced by technology, without sacrificing any educational payoff? An experiment conducted by John Beck, Ph.D., at Hult International Business School found that a business strategy video game proved just as effective in teaching students as a professor...."
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Seems like Beck's conclusions are largely in line with other literature on games and learning. I'm curious about the fact that this has come up in the context of an MBA program and not another field.
Putting a human face on science storytelling - 1 views
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"These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
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Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.