Kambi VRML game engine - 1 views
Box2D - Home - 0 views
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Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game's point of view a physics engine is just a system for procedural animation. Box2D is written in portable C++. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.
Novelty - Visual novel maker - 0 views
Independent Video Games - Wolfire Games - 0 views
0 A.D. Open Source Release - 0 views
Designing Emergent AI, Part 1: An Introduction @ Christopher M. Park's Blog - 0 views
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A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics. * Decision Trees: AI In Most RTS Games * Decentralized Intelligence * Strategic Tiers * Sub-Commanders * Fuzzy Logic * Intelligent Mistakes * Skipping The Economic Simulation * Asymetrical AI
TurboSquid: Kujisha - 0 views
Andorra 2D - The Next Generation 2D Engine for Delphi and Lazarus - 0 views
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Andorra 2D features a simple API for 2D programming which offers you the choice between both: The power of DirectX and OpenGL without the need of knowing anything about those graphic interfaces. Andorra 2D is designed to be the successor of DelphiX. That is because Andorra 2D uses nearly the same sprite engine interface as DelphiX.
Cone3D Programming - SDL, OpenGL and C++ Tutorials - 0 views
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screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
GameDev.net - An Introduction to Lua - 1 views
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This is seemingly out of date (4.0 perhaps). But, a lot of the logic will still work. There is no example in this article for calling a Lua function. You can do it simply by: lua_getglobal(Lua_Handle, "myfunction"); if(lua_pcall(Lua_Handle, 0, 1, 0) != 0) { printf("Error running function: %s\n", lua_tostring(Lua_Handle, -1)); } int Return = (int)lua_tointeger(Lua_Handle, -1); lua_pop(Lua_Handle, 1); Take note though that your script must FIRST be loaded into the vm.
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lua_baselibopen(luaVM); lua_iolibopen(luaVM); lua_strlibopen(luaVM); lua_mathlibopen(luaVM);
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