Established by the World Wide Workshop Foundation in the spring of 2006, the Globaloria Program prepares young people ages 12 and up to create educational games and interactive simulations, for their own personal and professional development, and for the social and economic benefit of their communities.
Globaloria is an engaging, student-centered delivery mechanism to teach STEM subjects (Science, Technology, Engineering, and Mathematics). Along the way, students also learn game design, programming, wiki formatting, writing, and multimedia production skills.
After nine year of research, he found that "effective teaching-learning activities were those [that] involved sharing, discussing, arguing, clarifying,
explaining, making personal connections, thinking out loud, listening to others think out loud, negotiating meanings, and jointly constructing and interpreting texts" (2001) and using teaching-learning
activities in small groups.
There are two reasons for keeping students actively engaged in pairs, individually or in teams.
Finally, effective classroom management strategies for technology, requires teachers to provide students with clear guidelines on school policies
and procedures in working with technology in the classroom.