(1) combining clever curation tools that make it easy to gather content in one place with (2) a reasonably wide range of sharing functionalities to let people know about your page.
By using computing technology for tasks such as reading and writing documents, communicating with others, and searching for information on the Internet, students and employees with disabilities are capable of handling a wider range of activities independently.
new Canadian research suggests that smart technologies such as the iPad and iPod may also serve as therapeutic tools for a very specific group: children with autism.
We have heard from many parents about how much their children enjoy mobile devices like the iPad, and how it is helping with learning and communication,
technology has evolved since then. From lugging around a large, metal communication device around his neck to using new apps on the iPad to help him communicate more comfortably – things were getting better.
AutisMate provides a platform that makes communicating easier than ever, the app doesn’t come close to stopping there.
To save time and effort, users also have the option of uploading previously created videos, stories, and schedules geared specifically for those with autism from a vast content library. A GPS feature allows scenes to change according to the individual’s location, making the software even more intuitive and applicable in real-time. This platform grows with the individual as those unique needs change over time.
Technology was now a part of our learning -- technology to research, explore, create and share. It was natural for the children to use chart paper, markers, their voices, iPads and computers. There was never a choice to use technology or not use technology, but rather to think about what tool would support their objective.
I saw the benefits of how technology could engage my learners, encourage collaboration, and provide meaningful project ideas to spark curiosity and exploration.
Some chose paper, some chose an iPad. I learned that introducing the students to a variety of tools allowed each child to have more creative choice.
He explained, "What we do is break the movies into short segments of 40 or 50 seconds with some event or concept. In Toy Story, it could be as simple as Andy playing with his toys or as complex as Woody pushing Buzz out the window and what happens after that. Children understand almost intuitively what has happened."
Animated Language Learning, an Ireland-based company, is developing technology that uses Disney and Pixar movies to help educate children with autism and other language learning disorders.
Their goal is to improve the lives of people with autism and to help them communicate with the world around them.
Animated Language Learning, an Ireland-based company, is developing technology that uses Disney and Pixar movies to help educate children with autism and other language learning disorders
I find that my students remain highly engaged in their learning. Gamifying my classroom has truly been transformative!
I also had unintended success by posting leaderboards with total earned scores -- there was a spike in iteration with students redoing work so that they could do it better.
Games enable my students to discover different ways of solving problems, which is more like life and less like standardized tests.
Projeqt lets you create what you could call interactive slideshows… I might describe it as a more sophisticated Prezi that’s easier to create and less confusing to watch.
Haiku Deck is one of my all time favorite quick presentation makers when I just have to share something meaningful with my class and only have a few moments to pull it together.
The U.S. Individuals with Disabilities Education Act (3) defines the concept of the Least Restrictive Environment as the opportunity for a student with a disability to be "provided with supplementary aids and services necessary to achieve educational goals if placed in a setting with non-disabled peers."
By providing students with the option to access content on a mobile device, we begin removing many of the restrictions previously placed upon their learning environment.
The U.S. Individuals with Disabilities Education Act (3) defines the concept of the Least Restrictive Environment as the opportunity for a student with a disability to be "provided with supplementary aids and services necessary to achieve educational goals if placed in a setting with non-disabled peers."
They can use the features of iPads, Chromebooks, Android and laptops to guide the creation of a Least Restrictive Environment for all of their students.
Following are three applications that can organize your teaching schedule and turn your classroom into an efficient machine.
At the core, technology integration can save us time and make us more efficient, organized educators. Instead of pushing back against technology integration, first see what it can do for you
Plus, many students now have email accounts and use this medium to submit work or the occasional excuse.
Google Drive gives every user 30 GB of shared space, and includes docs, spreadsheets, presentations, folders, forms and more. Teachers can upload and convert a variety of document types for sharing and collaborating.
Evernote is where I make my lists, take a quick picture to remember something . . . and where I am writing this post. Another great feature in Evernote is its ability to remember the web.
To tap into the full potential of iPad and to leverage it for your professional learning purposes, you should definitely have certain apps installed on it.
The availability of handheld devices that are intuitive and easy to use, such as tablets, has opened doors for children and adults in so many ways. Perhaps most crucial is the use of these devices as a means of communication.
We are starting to see an impact of the technology revolution on our ability to support students with autism and other disabilities
The tragedy is that many of these students are capable and could live and succeed independently given the proper supports and tools.
Modern technology is also incredibly engaging for students with disabilities. Access to the Internet, videos, music, interactive games, and digital learning platforms can be highly motivating to children and adults on the autism spectrum (2).
This visual is designed to help students cultivate a culture of digital citizenship when interacting with,sharing, consuming, and using digital content.
Gee argues that games,particularly video games, require the players to learn and think in ways at which they are not adept. He further states that games provide a life enhancing experience for learners and they also revolutionize the routinized ways of learning through fusing learning and play.